Tuesday, 26 January 2016

RPG Maker MV - Tileset Recolour - Cartoon World

Hey everyone,
As my first tileset, I wanted to do something simple and still helpful to the community.  I created Cartoon World.  A few adjustments in Photoshop with Hue/Saturation and we have got a realistic looking, more cartoony type tileset.  Enjoy!

Saturday, 16 January 2016

2D RPG Sprite - Redhead Male

Redhead human male in cloth armour and a teal cloak.  
You can download the individual files from my OpenGameArt page.

Like what you see?  Leave me a comment!

Sunday, 8 November 2015

2D RPG Sprite - Blonde Male

Blonde human male in a red suit.  You can download the individual files from my OpenGameArt page.

Like what you see?  Leave me a comment!

Tuesday, 23 June 2015

Akali Defualt Scythe - Cosplay Blueprint

This is Akali's default scythe skin from League of Legends.  I have posted two images below that show the detail and scale of the weapon.  The scale of Akali's weapon is set for a female 5'5" tall.  If you are taller or shorter I recommend adjusting the scale by the percentile difference in your height from 5'5".  So, if you were 5'0" you would just take 10% off the scale of the weapon.  So 34 inches in length would be 30.5 inches with rounding  to the nearest half inch.

If you take a look at the image on the left, you'll notice the first image has more detail.  I recommend using this one for her other skins of if you are going for a darker or more dangerous look.  The blueprint skin is the actual current skin used by Akali as of update 5.11 (6/23/2015).  I recommend using PVC pipe to reinforce this weapon if you are using EVA foam.  It can bend under its own weight, especially after a long day at a con.  As always, make sure you click the images first so you can save the larger image and not just the thumbnail.

Akali's Scythe - Blueprint
Akali Scythe - Detail

Garen Default Sword - Cosplay Template

This is Garen's default sword skin from League of Legends.  I have posted two images below.  The first one is for detail checking.  The second one is the scaled sword (for a height of 5'11").  Each box represents one square inch.  I recommend you reinforce this sword with a PVC pipe.  This sword has a lot of weight and can bend fairly easy.  As always, make sure you click the image first so you can save the larger file and not just the thumbnail.

Garen Sword Default Skin for Fine Detail

Garen Sword scaled to 66 inches.

Wednesday, 8 October 2014

Construct 2 to Unity

After using Construct 2 for more than two years, I have finally decided to switch to Unity.  This move has been long over due.  As to why I kept with C2 for so long, I have no idea.  Maybe it was the cost?  I do hate buying things and then not using them.  Yes, this does happen, like that electric guitar starter kit I bought nine years ago... gah that still annoys me.  I could list at least a hundred different problems I have had with Construct 2, its community, its developers, and even it's own forums but that would take far too long.  I also don't want people to think C2 is a bad product, I think people should understand that it's really just for simple platformer games and prototyping.  I would even go as far as considering it a stepping stone for game designers.  New to the scene?  Start with C2!  The same idea goes for Unity as well.  There are literally hundreds of reasons to switch and I couldn't list them all or even give opinions on them because I have barely used to the product.  But I am hopeful, after all Unity is free!  Yes, free, amazing I know right. 

When I first started using Unity about three years ago there was a significant amount of restrictions and hefty upfront costs, which based on my design skills, I could not justify at the time.  Now with the costs removed, two years of experience under my belt, and the headache that is C2; it's time to move.  So far I am very excited and amazed at the new features that have been added since I left.  There is even a 2D option!  Sweet apple pie, I love 2D!  Any way, there is now a huge opportunity for myself to not only deliver a more polished game but to also make more extensive tutorials, which you can expect to see in the coming weeks.

As always, my new content will continue to be uploaded to OpenGameArt and my developer blog will remain here.

Sunday, 5 October 2014

Little Jimmy is going to fail!

After reading the title, I know what you are thinking, “No not little Jimmy, he is so determined! He has passion! His parents loved him so he is different! Jimmy has been playing games since he was a fetus! He can’t fail, I know he’s got what it takes!!”

Are you done yet? Good.

Now, back to the part of Jimmy failing. If you can’t handle seeing Jimmy fail then I suggest you get out now. Just leave and don’t come back, ever. In the words of Arnold Schwarzenegger, “Go Now! Get out of here!”

If you haven’t left yet, you are either stupid or you don’t care about Jimmy at all. Either way, let’s get started on Jimmy’s first failure at making a "VIDEO GAME!".